Verse API reference page for the AddItem function
Adds the item to this inventory only, ignoring sub-inventories. Fails if no items could be added.
Verse using statement |
using { /UnrealEngine.com/Itemization } |
AddItem<public><native><final>(Item:entity, AllowMergeItems:logic)<transacts>:result(success_type,error_type)
Parameters
AddItem takes the following parameters:
| Name | Type | Description |
|---|---|---|
Item |
entity |
|
AllowMergeItems |
logic |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with AddItem in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
final |
You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass. |
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