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Verse API reference page for the AddComponents function

Adds the provided components to the entity.

  • If a component is not allowed to be added to this entity it is skipped. Note: When called during the AddedToScene or BeginSimulation phase, it will make sure the added component has achieved the corresponding phase.
  • Components are added following these rules:
    1. All components are added to the entity child list.
    2. All components have OnAddedToScene called (if this entity is in the scene).
    3. All components have OnBeginSimulation called (if this entity is simulating).
Verse using statement using { /Verse.org/SceneGraph }

AddComponents<public><native><final>(Components:[]component)<transacts><no_rollback>:void

Parameters

AddComponents takes the following parameters:

Name Type Description
Components []component

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with AddComponents in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.

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    Last updated May 14, 2026
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