Curriculum

Learn Verse, one track at a time

Structured tracks built from the Verse & UEFN knowledge base. Each lesson explains a concept in plain language, shows a compile-checked example, and ends with a short quiz to test your understanding. Work a track top-to-bottom, or jump to any lesson.

5 tracks 70 lessons
Start here · 3 sections · 12 lessons

Foundations

Everything you need before building anything bigger. Learn to read and write Verse, talk to Fortnite devices, and wire systems together with events.

0/12 done
The big one · 7 sections · 28 lessons

Scene Graph

The modern way to build in UEFN. Compose worlds from entities and components, then bring them to life with animation and sound.

0/28 done

Scene Graph: Car Primitive

4 lessons

Build a car you can paint, climb into in first person, and drive — the final scene-graph domain, all in compile-clean Verse.

  1. 1
    Build the Car Primitive
    beginner compiles 6 min
  2. 2
    Change the Car's Colours
    beginner compiles 5 min
  3. 3
    Get In: First Person on Entry + Input
    intermediate compiles 5 min
  4. 4
    The Drivable Mini-Experience
    intermediate compiles 7 min
The troublesome fundamentals · 1 section · 5 lessons

Verse Foundations: Optionals, Failure & Modules

The five fundamentals that trip up every Verse newcomer — and the source of most compile errors and crashes. Master optionals, the 'performing if' and failure model, transactional state changes, the standard utility toolbox, and modules. Each lesson is grounded in real shipping Verse and names the exact mistakes that cost people hours.

0/5 done
Build the classics · 1 section · 24 lessons

Game Modes

Learn the staple multiplayer game modes by building them. Each lesson breaks down what a mode is, the genre and player counts, the core gameplay loop, why it's fun, who made the great Fortnite versions, and then builds a working, compile-clean objective in Verse on top of Fortnite's creative devices. Start with the simple staples — Capture the Flag, Search & Destroy, and Box Fights — then graduate to more complex formats.

0/24 done

Staple Modes

24 lessons

The simple, instantly-readable classics — capture, plant-defuse, and the build-battle crucible — each with a compile-verified Verse objective device.

  1. 1
    Capture the Flag in UEFN: Build the Classic, the Right Way
    intermediate compiles 9 min
  2. 2
    Detonation (Search & Destroy) in UEFN: Plant, Defend, Defuse
    intermediate compiles 9 min
  3. 3
    Box Fights in UEFN: The Build-Battle Crucible
    beginner compiles 8 min
  4. 4
    Loot, Survive, Extract: Building a Tarkov-Style Extraction Mode in UEFN
    intermediate compiles 10 min
  5. 5
    Only Up: Building a Vertical Parkour Climb in UEFN
    intermediate compiles 9 min
  6. 6
    Bed Wars: Team Beds, Resource Generators & Respawn-Gating in UEFN
    intermediate compiles 10 min
  7. 7
    Zone Wars in UEFN: Train the End-Game
    intermediate compiles 9 min
  8. 8
    Prop Hunt in UEFN: Hide in Plain Sight
    intermediate compiles 8 min
  9. 9
    Deathrun in UEFN: The Obstacle Gauntlet
    intermediate compiles 8 min
  10. 10
    Tycoon in UEFN: The Idle Money Machine
    intermediate compiles 8 min
  11. 11
    Gun Game in UEFN: Climb the Arsenal
    intermediate compiles 8 min
  12. 12
    Red vs Blue in UEFN: Endless Team Warfare
    beginner compiles 8 min
  13. 13
    Murder Mystery in UEFN: Build the Social-Deduction Classic
    intermediate compiles 9 min
  14. 14
    Hide & Seek in UEFN: Build the Playground Classic
    intermediate compiles 9 min
  15. 15
    Horde Survival in UEFN: Build the Co-op Zombies Mode
    intermediate compiles 8 min
  16. 16
    Racing in UEFN: Build the Track-and-Lap Classic
    intermediate compiles 8 min
  17. 17
    Free-For-All in UEFN: Build the Everyone-vs-Everyone Deathmatch
    intermediate compiles 8 min
  18. 18
    Simulator / Clicker in UEFN: Build the Idle-Progression Hit
    intermediate compiles 9 min
  19. 19
    Tower Defense in UEFN: Build the Wave-Survival Classic
    intermediate compiles 9 min
  20. 20
    Escape Room in UEFN: Build the Puzzle-Sequence Mode
    intermediate compiles 8 min
  21. 21
    1v1 Build Fights in UEFN: Build the Skill-Duel Mode
    intermediate compiles 8 min
  22. 22
    Parkour / Obby Challenge in UEFN: Build the Checkpoint-Run Mode
    intermediate compiles 8 min
  23. 23
    Party / Mini-game Hub in UEFN: Build the Fall-Guys-Style Gauntlet
    intermediate compiles 8 min
  24. 24
    Steal-a-Brainrot in UEFN: Build the 2025 Collect-and-Steal Trend
    intermediate compiles 9 min
Many things at once · 1 section · 1 lesson

Concurrency & Game Logic

Real games do many things at the same time — timers, cinematics, and especially AI. Learn the async half of Verse: the <suspends> world and Await, the six concurrency expressions (spawn, loop, sync, race, rush, branch), the key pattern of racing awaited events and branching on the winner, and how that builds into the NPC state machines that drive game behaviour. Every example is compile-verified.

0/1 done

Concurrency & State Machines

1 lesson

Async with <suspends>/Await, spawn/loop/sync/race/rush/branch, racing awaited events, and building a working NPC behaviour state machine.

  1. 1
    Concurrency in Verse: Async, race, and State Machines for Game Logic
    intermediate compiles 17 min

Generated paths

Auto-assembled and on-demand paths built from the knowledge base. A lighter-weight complement to the curated tracks above.

Grades 4-6 6 lessons

Verse Basics

Welcome to Verse programming for UEFN! In this learning path, you'll discover what Verse is, why it was created for Fortnite Creative, and how to write your own code to make amazing things happen on your island. By the end, you'll have written your very first device script and seen it work live in the game.

Teen 2 lessons

Creative Devices 101

Welcome to Verse Device Communication! In this learning path, you'll discover how to make Fortnite Creative devices talk to each other using Verse code. You'll learn to listen for player actions like button presses, run code when events happen, and chain devices together to build amazing game logic—all the skills you need to create interactive islands that respond to what players do.

Teen 6 lessons

Build Your First Game

Welcome to your UEFN adventure! In this learning path, you'll discover how to build a complete playable island in Fortnite using Verse, a powerful scripting language. From spawning players to tracking scores and deciding who wins, you'll learn the core skills that make games fun and fair—all by writing code that brings your creative vision to life!

Start a custom path

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