Curriculum
Learn Verse, one track at a time
Structured tracks built from the Verse & UEFN knowledge base. Each lesson explains a concept in plain language, shows a compile-checked example, and ends with a short quiz to test your understanding. Work a track top-to-bottom, or jump to any lesson.
Foundations
Everything you need before building anything bigger. Learn to read and write Verse, talk to Fortnite devices, and wire systems together with events.
The Grammar of Verse
5 lessonsRead Verse like a sentence — no prior programming needed.
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1
The Grammar of Verse: Reading Code Like a Sentencebeginner — 6 min
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2
Layout & Structure: What the Shape of Code Meansbeginner compiles 9 min
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3
Nouns: Values, Types, Variables & Constantsbeginner — 9 min
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4
Verbs: Functions, Events & Effectsbeginner — 10 min
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5
The Rules That Keep Verse Honestbeginner compiles 10 min
Devices with Verse
4 lessonsMake Verse talk to Fortnite's creative devices.
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1
Device References: Handing Verse the Remote Controlbeginner compiles 5 min
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2
Reading and Using a Device: When the Game Wakes Upbeginner compiles 5 min
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3
Calling Device Functions: Giving the Verb What It Needsbeginner compiles 5 min
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4
Three Devices, End to End: A Reward Buttonbeginner compiles 5 min
Events & Subscribables
3 lessonsWire systems together so they react to each other without tangling.
Scene Graph
The modern way to build in UEFN. Compose worlds from entities and components, then bring them to life with animation and sound.
Verse Scene Graph
4 lessonsEntities, components, hierarchy, and building your first system.
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1
What Is the Scene Graph? Things in the World and the Powers You Bolt Onbeginner — 8 min
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2
Entities & Components: Bolting Powers Onto Things in Versebeginner — 9 min
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3
Hierarchy & Transforms: Parents, Children, and Where Things Sitintermediate compiles 8 min
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4
Building a System with the Scene Graph: A Modular Pickupintermediate compiles 8 min
Scene Graph: Animation
4 lessonsMove, rotate, sequence, and ride — animate entities over time.
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1
Move It! Glide an Entity to a Target Over Timeintermediate compiles 6 min
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2
Spin to Win: Rotating Entities with the Scene Graphintermediate compiles 7 min
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3
On Patrol: Sequences and Loops with Keyframesintermediate compiles 5 min
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4
Capstone: Build a Moving Platform Players Can Rideintermediate compiles 6 min
Scene Graph: Sound
4 lessonsPositional audio and triggered sound effects in the scene graph.
Scene Graph: Characters
4 lessonsFind the player's character, move it, react to it, then build a playable arena.
Scene Graph: Skeletal & Sequenced Animation
4 lessonsDrive skeletal meshes, roll cinematic sequences, direct the playhead, then choreograph a full reveal — all from Verse.
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1
Press to Perform: Driving a Skeletal Mesh from Verseintermediate compiles 5 min
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2
Lights, Camera, Verse: Playing Cinematic Sequencesintermediate compiles 4 min
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3
The Director's Chair: Scrub, Speed & Reverseintermediate compiles 4 min
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4
The Grand Reveal: Orchestrating a Sequenced Showintermediate compiles 5 min
Scene Graph: NPCs
4 lessonsSpawn hordes, tune guard AI, author custom NPC behaviors, and build a Sidekick companion that follows and feels — all from Verse.
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1
Spawner Waves: Building a Horde with the NPC Spawnerintermediate compiles 6 min
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2
Guard Patrol & Hire: Driving the Guard Spawner from Verseintermediate compiles 5 min
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3
Custom NPC Behavior: Teaching a Villager to Fleeintermediate compiles 5 min
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4
Sidekick Companion: A Pet That Follows and Feelsadvanced compiles 6 min
Scene Graph: Car Primitive
4 lessonsBuild a car you can paint, climb into in first person, and drive — the final scene-graph domain, all in compile-clean Verse.
Verse Foundations: Optionals, Failure & Modules
The five fundamentals that trip up every Verse newcomer — and the source of most compile errors and crashes. Master optionals, the 'performing if' and failure model, transactional state changes, the standard utility toolbox, and modules. Each lesson is grounded in real shipping Verse and names the exact mistakes that cost people hours.
Optionals, Failure & Modules
5 lessonsMaybe-values, the performing if, no-rollback state changes, the utility toolbox, and code organization — the fundamentals that unlock the rest of Verse.
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1
Optionals: Verse's Honest "Maybe"beginner 7 min
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2
Failure Contexts: The "Performing If" and the ? Operatorbeginner 9 min
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3
transacts: Changing Game State Safelybeginner 7 min
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4
Verse Utility Functions: The Built-in Toolboxbeginner 8 min
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5
Modules: Organizing and Sharing Verse Codebeginner 8 min
Game Modes
Learn the staple multiplayer game modes by building them. Each lesson breaks down what a mode is, the genre and player counts, the core gameplay loop, why it's fun, who made the great Fortnite versions, and then builds a working, compile-clean objective in Verse on top of Fortnite's creative devices. Start with the simple staples — Capture the Flag, Search & Destroy, and Box Fights — then graduate to more complex formats.
Staple Modes
24 lessonsThe simple, instantly-readable classics — capture, plant-defuse, and the build-battle crucible — each with a compile-verified Verse objective device.
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1
Capture the Flag in UEFN: Build the Classic, the Right Wayintermediate compiles 9 min
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2
Detonation (Search & Destroy) in UEFN: Plant, Defend, Defuseintermediate compiles 9 min
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3
Box Fights in UEFN: The Build-Battle Cruciblebeginner compiles 8 min
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4
Loot, Survive, Extract: Building a Tarkov-Style Extraction Mode in UEFNintermediate compiles 10 min
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5
Only Up: Building a Vertical Parkour Climb in UEFNintermediate compiles 9 min
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6
Bed Wars: Team Beds, Resource Generators & Respawn-Gating in UEFNintermediate compiles 10 min
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7
Zone Wars in UEFN: Train the End-Gameintermediate compiles 9 min
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8
Prop Hunt in UEFN: Hide in Plain Sightintermediate compiles 8 min
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9
Deathrun in UEFN: The Obstacle Gauntletintermediate compiles 8 min
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10
Tycoon in UEFN: The Idle Money Machineintermediate compiles 8 min
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11
Gun Game in UEFN: Climb the Arsenalintermediate compiles 8 min
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12
Red vs Blue in UEFN: Endless Team Warfarebeginner compiles 8 min
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13
Murder Mystery in UEFN: Build the Social-Deduction Classicintermediate compiles 9 min
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14
Hide & Seek in UEFN: Build the Playground Classicintermediate compiles 9 min
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15
Horde Survival in UEFN: Build the Co-op Zombies Modeintermediate compiles 8 min
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16
Racing in UEFN: Build the Track-and-Lap Classicintermediate compiles 8 min
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17
Free-For-All in UEFN: Build the Everyone-vs-Everyone Deathmatchintermediate compiles 8 min
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18
Simulator / Clicker in UEFN: Build the Idle-Progression Hitintermediate compiles 9 min
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19
Tower Defense in UEFN: Build the Wave-Survival Classicintermediate compiles 9 min
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20
Escape Room in UEFN: Build the Puzzle-Sequence Modeintermediate compiles 8 min
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21
1v1 Build Fights in UEFN: Build the Skill-Duel Modeintermediate compiles 8 min
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22
Parkour / Obby Challenge in UEFN: Build the Checkpoint-Run Modeintermediate compiles 8 min
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23
Party / Mini-game Hub in UEFN: Build the Fall-Guys-Style Gauntletintermediate compiles 8 min
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24
Steal-a-Brainrot in UEFN: Build the 2025 Collect-and-Steal Trendintermediate compiles 9 min
Concurrency & Game Logic
Real games do many things at the same time — timers, cinematics, and especially AI. Learn the async half of Verse: the <suspends> world and Await, the six concurrency expressions (spawn, loop, sync, race, rush, branch), the key pattern of racing awaited events and branching on the winner, and how that builds into the NPC state machines that drive game behaviour. Every example is compile-verified.
Concurrency & State Machines
1 lessonAsync with <suspends>/Await, spawn/loop/sync/race/rush/branch, racing awaited events, and building a working NPC behaviour state machine.
Generated paths
Auto-assembled and on-demand paths built from the knowledge base. A lighter-weight complement to the curated tracks above.
Verse Basics
Welcome to Verse programming for UEFN! In this learning path, you'll discover what Verse is, why it was created for Fortnite Creative, and how to write your own code to make amazing things happen on your island. By the end, you'll have written your very first device script and seen it work live in the game.
Creative Devices 101
Welcome to Verse Device Communication! In this learning path, you'll discover how to make Fortnite Creative devices talk to each other using Verse code. You'll learn to listen for player actions like button presses, run code when events happen, and chain devices together to build amazing game logic—all the skills you need to create interactive islands that respond to what players do.
Build Your First Game
Welcome to your UEFN adventure! In this learning path, you'll discover how to build a complete playable island in Fortnite using Verse, a powerful scripting language. From spawning players to tracking scores and deciding who wins, you'll learn the core skills that make games fun and fair—all by writing code that brings your creative vision to life!
Start a custom path
Tell us what you want to build or learn, and we'll generate a path for you.