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Chair Devices

The Chair device provides a way to place and keep players in a seated position, limiting or changing their ability to move the camera so you can focus the player's view on something specific.

Ways you can use this in your islands include:

  • Cinemas
  • Concerts or other virtual events
  • Terminal/PC interactions
  • Restaurants
  • Roller coasters or other rides

The device has multiple chair types available, and chairs can also be set to invisible.

If you are using the Chair device in a UEFN project, you can also set the Chair Model option to Custom, and use a custom mesh and material for your chair.

To find the Chair device, see Finding and Placing Devices.

Contextual Filtering

Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature reduces clutter in the Customize panel and makes options easier to manage and navigate. However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.

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    Last updated Dec 7, 2024
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    • If you are using the Chair device in a [UEFN
    • The device has multiple chair types available, and chairs can also be set to invisible.
    • To find the Chair device, see [Finding and Placing Devices
    • You can use the code below to control a Chair device in [Verse
    • 2. Create a new Verse device named **chair\_device\_verse\_example**. See [Create Your Own Device Using Verse
    • the code into this file.
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