Migrating Assets from Unreal Engine to Unreal Editor for Fortnite
You can use content originally created in Unreal Engine 5 (UE5) in Unreal Editor for Fortnite (UEFN). UEFN supports a wide range of UE5 asset types.
The preferred asset migration workflow is to use the Migration Tool in the Unreal Editor, and select the Content folder in your UEFN project as the target destination.
This migration path provides a means to reuse your previously-saved assets from UE5 in new UEFN projects, while also leveraging the new features and Fortnite content available in UEFN.
Unreal Editor for Fortnite (UEFN) has a way for users to import custom content from a wide range of platforms.
Your Unreal project must be running on Unreal Engine 5.1 or later for the tool to work properly.
UEFN does not support all of Unreal Engine's asset types. Further, some supported asset types have additional limitations to comply with Fortnite performance requirements. For example, Static Mesh assets should not exceed 20k vertices. Read about UEFN asset limitations here.
Migration Tool
The Migration Tool was updated in Unreal Engine 5.1 to support UEFN as a target destination.
To move content from UE to UEFN with the Migration Tool, your projects must meet the following minimum version requirements.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.