Using Rocket Racing Competitive Race Manager Devices in Unreal Editor for Fortnite
With the RR Competitive Race Manager device, you can run competitive multiplayer races with players challenging each other to make it to the finish line on your Rocket Racing tracks.
This device is only available to use in a Rocket Racing UEFN island template and will only work when creating Rocket Racing experiences.
Using the RR Competitive Race Manager sets your game to a competitive race, meaning multiple players can race against each other over multiple laps on the same track. The device changes the relevant HUD and game flow setups as needed to support this game mode.
The other racing mode, speed run, is set when using the RR Speed Run Manager, which lets multiple players race but prevents collision between them, and focuses on a player’s best lap time, rather than when they finish the race. Players will spawn at different locations on the starting line, and the match ends once all players have completed the race. Only one player is required to start a competitive race in a published experience.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.