Verse API reference page for the bank_vault_device class
A vault door that requires a start of a sequence to damage a number of weakpoints to open.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
bank_vault_interface |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
ActivateWeakpointEvent |
listenable(payload) |
Triggers when a weakpoint is activated. The weakpoint will begin to glow, but does not become vulnerable until a subsequent WeakpointVulnerableEvent. * Sends the agent that activated the vault or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation. |
DestroyWeakpointEvent |
listenable(payload) |
Triggers when a weakpoint is destroyed. * Sends the last agent that damaged the weakpoint or the agent that started the sequence if no external damage was done or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation. |
MaxWeakpointHealth |
?float |
The max health of this device's weakpoints. |
OpenEvent |
listenable(payload) |
Triggers when the vault is opened either by the destruction of its weakpoints or by an event. * Sends the last agent that damaged a weakpoint or the agent that started the sequence if no external damage was done or none if the sequence was triggered by a function. |
RequireThermite |
?logic |
Whether the player needs thermite when interacting with the door to start the vault opening sequence. |
StartSequenceEvent |
listenable(payload) |
Triggers when the vault sequence is started by a player or event. * Sends the agent that triggered this event, if applicable. |
WeakpointDamagePerSecond |
?float |
Damage dealt to the active weakpoint each second. Negative numbers heal the weakpoint. Weakpoints can only be damaged while the vault sequence is active. |
WeakpointTakesExternalDamage |
?logic |
Whether the weakpoint takes damage from weapons and items while vault sequence is active. |
WeakpointVulnerableEvent |
listenable(payload) |
Triggers when a weakpoint becomes vulnerable. * Sends the agent that activated the vault or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation. |
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