Verse API reference page for the carryable_spawner_device class
Used to spawn a carryable object into the experience.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentCollideEvent |
listenable(payload) |
Signaled when the carryable collides with an agent. Damage applied is based off the collision velocity, as well as the device's Impact Damage settings. This event will fire even if the damage applied is 0. |
CanTakeDamage |
?logic |
Maps to the device option for Takes Damage. Whether or not the carryable takes damage / can be destroyed. |
CarryableObjectTransform |
??transform |
The carryable transform, if the carryable exists in-world. |
CarryingAgent |
??agent |
The agent carrying the carryable, if one exists. |
DropEvent |
listenable(payload) |
Signaled when agent drops the carryable. Includes manual drop as well as force drop, which can occur on entering a state that doesn't support carrying, such as elimination. |
ExplodeEvent |
listenable(payload) |
Signaled when the carryable explodes. Returns the instigating agent, if one exists. * The agent provided to the Explode function, or the agent who dealt lethal damage to the carryable. * Otherwise, the agent who most recently carried the item. Returns an array of agents affected by the explosion. |
ExplosionDamage |
?float |
Maps to the device option for Explosion Character Damage. Describes how much damage is done to characters caught in the carryable explosion. |
ExplosionEnvironmentalDamage |
?float |
Maps to the device option for Explosion Environmental Damage. Describes how much damage is done to world objects caught in the carryable explosion. |
ExplosionImpulse |
?float |
Maps to the device option for Explosion Impulse. Describes the strength of the knockback impulse applied by the carryable explosion. |
ExplosionRadius |
?float |
Maps to the device option for Explosion Radius. Describes the radius (in meters) of the carryable explosion. |
ImpactDamage |
?float |
Maps to the device option for Impact Character Damage. Describes how much damage is done to characters hit by the carryable. This value is scaled by the impact magnitude to calculate the applied damage. |
ImpactEnvironmentalDamage |
?float |
Maps to the device option for Impact Environmental Damage. Describes how much damage is done to world objects hit by the carryable. This value is scaled by the impact magnitude to calculate the applied damage. |
InitialSpawnAngle |
?float |
Maps to the device option for Initial Spawn Angle. The angle (in degrees) of the cone from which the carryable will be randomly tossed when it first spawns. |
InitialSpawnVelocity |
?float |
Maps to the device option for Initial Spawn Velocity. The velocity (in meters per second) applied to the carryable when it first spawns. |
PickUpEvent |
listenable(payload) |
Signaled when agent picks up the carryable. |
ReleaseEvent |
listenable(payload) |
Signaled when agent stops carrying the carryable. This includes dropping, throwing, despawning, or force pickup by another player. |
SpawnEvent |
listenable(payload) |
Signaled when the carryable spawns, either by the Spawn function, or by timer. |
StartingHealth |
?float |
Maps to the device option for Starting Health. Describes how much health the carryable spawns with. |
ThrowEvent |
listenable(payload) |
Signaled when agent throws the carryable. |
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