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Verse API reference page for the carryable_spawner_device class

Used to spawn a carryable object into the experience.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AgentCollideEvent listenable(payload) Signaled when the carryable collides with an agent. Damage applied is based off the collision velocity, as well as the device's Impact Damage settings. This event will fire even if the damage applied is 0.
CanTakeDamage ?logic Maps to the device option for Takes Damage. Whether or not the carryable takes damage / can be destroyed.
CarryableObjectTransform ??transform The carryable transform, if the carryable exists in-world.
CarryingAgent ??agent The agent carrying the carryable, if one exists.
DropEvent listenable(payload) Signaled when agent drops the carryable. Includes manual drop as well as force drop, which can occur on entering a state that doesn't support carrying, such as elimination.
ExplodeEvent listenable(payload) Signaled when the carryable explodes. Returns the instigating agent, if one exists. * The agent provided to the Explode function, or the agent who dealt lethal damage to the carryable. * Otherwise, the agent who most recently carried the item. Returns an array of agents affected by the explosion.
ExplosionDamage ?float Maps to the device option for Explosion Character Damage. Describes how much damage is done to characters caught in the carryable explosion.
ExplosionEnvironmentalDamage ?float Maps to the device option for Explosion Environmental Damage. Describes how much damage is done to world objects caught in the carryable explosion.
ExplosionImpulse ?float Maps to the device option for Explosion Impulse. Describes the strength of the knockback impulse applied by the carryable explosion.
ExplosionRadius ?float Maps to the device option for Explosion Radius. Describes the radius (in meters) of the carryable explosion.
ImpactDamage ?float Maps to the device option for Impact Character Damage. Describes how much damage is done to characters hit by the carryable. This value is scaled by the impact magnitude to calculate the applied damage.
ImpactEnvironmentalDamage ?float Maps to the device option for Impact Environmental Damage. Describes how much damage is done to world objects hit by the carryable. This value is scaled by the impact magnitude to calculate the applied damage.
InitialSpawnAngle ?float Maps to the device option for Initial Spawn Angle. The angle (in degrees) of the cone from which the carryable will be randomly tossed when it first spawns.
InitialSpawnVelocity ?float Maps to the device option for Initial Spawn Velocity. The velocity (in meters per second) applied to the carryable when it first spawns.
PickUpEvent listenable(payload) Signaled when agent picks up the carryable.
ReleaseEvent listenable(payload) Signaled when agent stops carrying the carryable. This includes dropping, throwing, despawning, or force pickup by another player.
SpawnEvent listenable(payload) Signaled when the carryable spawns, either by the Spawn function, or by timer.
StartingHealth ?float Maps to the device option for Starting Health. Describes how much health the carryable spawns with.
ThrowEvent listenable(payload) Signaled when agent throws the carryable.

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    Last updated Feb 10, 2026
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    • | [`creative_object`
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