ApplyAngularImpulse |
Apply an angular impulse to a ‘creative_prop’ with units in Newtonmeterseconds. Will not do anything if physics is disabled. |
ApplyForce |
Apply a force to a ‘creative_prop’ with units in Newtons. Will not do anything if physics is disabled. |
ApplyLinearImpulse |
Apply a linear impulse to a ‘creative_prop’ with units in Newton*seconds. Will not do anything if physics is disabled. |
ApplyTorque |
Apply a torque to a ‘creative_prop’ with units in Newton*meters. Will not do anything if physics is disabled. |
Dispose |
Destroys the creative_prop and remove it from the island. |
GetAngularVelocity |
Returns a ‘creative_prop’s angular velocity in radians/second. |
GetDynamic |
Get whether a ‘creative_prop’ is dynamic (affected by physics functions). |
GetLinearVelocity |
Returns a ‘creative_prop’s linear velocity in meters/second. |
GetMass |
Returns a ‘creative_prop’s mass in kilograms. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
Hide |
Hides the creative_prop in the world and disable collisions. |
IsDisposed |
Succeeds if this object has been disposed of either via Dispose() or through an external system. |
IsValid |
Succeeds if this object has not been disposed of either via Dispose() or through an external system. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
SetAngularVelocity |
Set a ‘creative_prop’s angular velocity in radians/seconds. Will not do anything if physics is disabled. |
SetDynamic |
Set whether a ‘creative_prop’ is dynamic (affected by physics functions). Will not do anything if physics is disabled OR the prop does not have a FortPhysicsComponent. |
SetLinearVelocity |
Set a ‘creative_prop’s linear velocity in meters/second. Will not do anything if physics is disabled. |
SetMaterial |
Changes the Material of the Mesh used by this instance. Optionally can specify which Mesh element index to apply the material to, otherwise defaults to the 0 (default) Mesh element |
SetMesh |
Changes the Mesh used by this instance. |
Show |
Shows the creative_prop in the world and enable collisions. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |