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Verse API › Devices · Up to Verse API · Devices · 236 of 1121 in Devices
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Verse API reference page for the creative_prop class

A Fortnite prop that has been placed or spawned in the island.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from creative_object.

Name Description
creative_object Base class for creative devices and props.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
invalidatable Implemented by classes whose instances can become invalid at runtime.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CanBeDamaged ?logic Enable/disable whether this prop can be damaged. If disabled, the creative prop will not take damage from attacks.

Functions

Function Name Description
ApplyAngularImpulse Apply an angular impulse to a ‘creative_prop’ with units in Newtonmeterseconds. Will not do anything if physics is disabled.
ApplyForce Apply a force to a ‘creative_prop’ with units in Newtons. Will not do anything if physics is disabled.
ApplyLinearImpulse Apply a linear impulse to a ‘creative_prop’ with units in Newton*seconds. Will not do anything if physics is disabled.
ApplyTorque Apply a torque to a ‘creative_prop’ with units in Newton*meters. Will not do anything if physics is disabled.
Dispose Destroys the creative_prop and remove it from the island.
GetAngularVelocity Returns a ‘creative_prop’s angular velocity in radians/second.
GetDynamic Get whether a ‘creative_prop’ is dynamic (affected by physics functions).
GetGlobalTransform Gets the global transform of this object.
GetLinearVelocity Returns a ‘creative_prop’s linear velocity in meters/second.
GetMass Returns a ‘creative_prop’s mass in kilograms.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
Hide Hides the creative_prop in the world and disable collisions.
IsDisposed Succeeds if this object has been disposed of either via Dispose() or through an external system.
IsValid Succeeds if this object has not been disposed of either via Dispose() or through an external system.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetAngularVelocity Set a ‘creative_prop’s angular velocity in radians/seconds. Will not do anything if physics is disabled.
SetDynamic Set whether a ‘creative_prop’ is dynamic (affected by physics functions). Will not do anything if physics is disabled OR the prop does not have a FortPhysicsComponent.
SetGlobalTransform Sets the global transform of this object.
SetLinearVelocity Set a ‘creative_prop’s linear velocity in meters/second. Will not do anything if physics is disabled.
SetMaterial Changes the Material of the Mesh used by this instance. Optionally can specify which Mesh element index to apply the material to, otherwise defaults to the 0 (default) Mesh element
SetMesh Changes the Mesh used by this instance.
Show Shows the creative_prop in the world and enable collisions.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`invalidatable`
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    • | [`ApplyForce`
    • | [`ApplyLinearImpulse`
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    Related topics
    • Creative Prop Devices
    • Creative Prop Asset Devices
    • Prop Spawner Base Device Spawning
    • Creative Prop Devices
    • Prop Spawner Base Device Spawning

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    Related topics

    • Creative Prop
    • Creative Object
    • Creative Prop Asset
    • Prop Spawner Base Device
    • Creative Prop
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