Verse API reference page for the animation_controller class
Used to move and animate the position of creative_prop objects.
- See
creative_prop.GetAnimationControllerfor information on acquiring an instance of ananimation_controllerfor a givencreative_prop. - See
SetAnimationfor details on authoring movement and animations.
Verse using statement |
using { /Fortnite.com/Devices/CreativeAnimation } |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
KeyframeReachedEvent |
listenable(payload) |
Signaled each time a keyframe is reached. Callback(KeyframeIndex:int, InReverse:logic). Note that the KeyframeIndex in the callback is generally in [1, NumDeltaKeyframes] except that in a PingPong animation the final keyframe played in reverse is identified as index 0. This is because SetAnimation takes delta keyframes whereas this event notifies the listener that a specific keyframe has been reached. |
MovementCompleteEvent |
listenable(payload) |
Signaled when the entire animation is complete. This will only fire for OneShot animations. |
StateChangedEvent |
listenable(payload) |
Signaled when the state has changed. Use GetState to get the new state. |
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