Verse API reference page for the down_but_not_out_device class
Used to customize (or prevent) the 'down but not out' player state between 'healthy' and 'removed from game'.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentDownedEvent |
listenable(payload) |
Signaled when an agent is set to the down but not out player state. Sends the agent that was downed. |
AgentDroppedEvent |
listenable(payload) |
Signaled when an agent in the down but not out player state is dropped. Sends the agent that was dropped. |
AgentPickedUpEvent |
listenable(payload) |
Signaled when an agent in the down but not out player state is picked up. Sends the agent that was picked up. |
AgentRevivedEvent |
listenable(payload) |
Signaled when an agent in the down but not out player state is revived. Sends the agent that was revived. |
AgentThrownEvent |
listenable(payload) |
Signaled when an agent in the down but not out player state is thrown. Sends the agent that was thrown. |
ShakeDownEvent |
listenable(payload) |
Signaled when an agent is the aggressor of a shake down. Sends the agent that is the aggressor. |
ShakenDownEvent |
listenable(payload) |
Signaled when an agent is the victim of a shake down. Sends the agent that is the victim. |
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.