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Verse API reference page for the firefly_spawner_device class

Used to spawn fireflies that can be collected by agents.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
OnFirefliesCollected listenable(payload) Signaled when a firefly is collected. Sends the agent collected the firefly.

Functions

Function Name Description
Disable Disables this device.
Enable Enables this device.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
ResetRespawnCount Resets respawn count.
Respawn Spawns new fireflies. The previous fireflies will be destroyed before a new fireflies spawn.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Last updated Feb 10, 2026
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    • | [`creative_object`
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    • | [`Disable`
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    Related topics

    • Firefly Spawner Device
    • Creature Spawner Device
    • Item Spawner Device
    • Player Spawner Device
    • Item Spawner Device
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