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Verse API reference page for the drum_sequencer_device class

Create drum note patterns for Patchwork devices.

Verse using statement using { /Fortnite.com/Devices/Patchwork }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
patchwork_device Base class for all Patchwork devices.

Members

This class has functions, but no data members.

Functions

Function Name Description
Disable Disables this device.
Enable Enables this device.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated Feb 11, 2026
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    • | [`creative_object`
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    Related topics
    • Drum Sequencer Device Cinematics
    • Drum Player Device Devices
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    • Note Sequencer Device Cinematics

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    Related topics

    • Drum Sequencer Device
    • Drum Player Device
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    • Note Sequencer Device
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