Verse API reference page for the player_marker_device class
Used to mark an agent's position on the minimap and configure the information shown for marked agents.
Example configuration options:
- Health and shield bars for marked players.
- Distance to a marked player.
Example marker appearance options:
- Customized text label displayed on marked players.
- Alternative minimap icon and icon color.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
FirstItemValueChangedEvent |
listenable(payload) |
Signaled when the first item type monitored on marked agents has changed. Sends the marked agent. |
FirstItemValueReachedEvent |
listenable(payload) |
Signaled when a marked agent meets the quantity condition for the first monitored item type (e.g. Fewer Than, Equal To, More Than X). Sends the marked agent. |
SecondItemValueChangedEvent |
listenable(payload) |
Signaled when the second item type monitored on marked agents has changed. Sends the marked agent. |
SecondItemValueReachedEvent |
listenable(payload) |
Signaled when a marked agent meets the quantity condition for the second monitored item type (e.g. Fewer Than, Equal To, More Than X). Sends the marked agent. |
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