Verse API reference page for the prop_mover_device class
Used to move around a building or prop, and customize responses to various collision event types.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentHitEvent |
listenable(payload) |
Signaled when the prop hits an agent. Sends the agent hit by the prop. |
AIHitEvent |
listenable(payload) |
Signaled when the prop hits a creature, animal, or NPC. |
BeganEvent |
listenable(payload) |
Signaled when the prop movement begins. |
DisabledEvent |
listenable(payload) |
Signaled when this device is disabled. |
EnabledEvent |
listenable(payload) |
Signaled when this device is enabled. |
EndedEvent |
listenable(payload) |
Signaled when the prop movement ends. |
FinishedEvent |
listenable(payload) |
Signaled when the prop reaches its destination. |
MovementModeChangedEvent |
listenable(payload) |
Signaled when the prop changes its direction. |
PropHitEvent |
listenable(payload) |
Signaled when the prop hits another prop. |
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