Verse API reference page for the SetDamage function
Sets the damage to be applied to those hit by an active pulse. Clamped between 0 <= GetDamage <= 100000.
Pulse visuals will change to reflect whether the pulse causes damage or not.
Verse using statement |
using { /Fortnite.com/Devices } |
SetDamage<public>(Damage:float)<transacts><no_rollback>:void
Parameters
SetDamage takes the following parameters:
| Name | Type | Description |
|---|---|---|
Damage |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetDamage in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how SetDamage behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
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