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Verse API reference page for the SetDamage function

Sets the damage to be applied to those hit by an active pulse. Clamped between 0 <= GetDamage <= 100000. Pulse visuals will change to reflect whether the pulse causes damage or not.

Verse using statement using { /Fortnite.com/Devices }

SetDamage<public>(Damage:float)<transacts><no_rollback>:void

Parameters

SetDamage takes the following parameters:

Name Type Description
Damage float

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetDamage in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetDamage behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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    Last updated May 14, 2026
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