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Verse API reference page for the SpawnParticleSystem function

Verse using statement using { /UnrealEngine.com/Assets }

SpawnParticleSystem<public><native>(Asset:particle_system, Position:vector3, Rotation:rotation, StartDelay:float)<transacts>:cancelable

Parameters

SpawnParticleSystem takes the following parameters:

Name Type Description
Asset particle_system
Position vector3
Rotation rotation
StartDelay float

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SpawnParticleSystem in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated Feb 10, 2026
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