Verse API reference page for the SpawnParticleSystem function
Verse using statement |
using { /UnrealEngine.com/Assets } |
SpawnParticleSystem<public><native>(Asset:particle_system, Position:vector3, Rotation:rotation, StartDelay:float)<transacts>:cancelable
Parameters
SpawnParticleSystem takes the following parameters:
| Name | Type | Description |
|---|---|---|
Asset |
particle_system |
|
Position |
vector3 |
|
Rotation |
rotation |
|
StartDelay |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SpawnParticleSystem in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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