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Verse API reference page for the SetMaxStackSize function

Sets the maximum stack size for this item. If ClampStackSize is true, StackSize will be clamped to NewMaxStackSize.

Verse using statement using { /UnrealEngine.com/Itemization }

SetMaxStackSize<public><final><native>(NewMaxStackSize:int, ClampStackSize:logic)<transacts>:void

Parameters

SetMaxStackSize takes the following parameters:

Name Type Description
NewMaxStackSize int
ClampStackSize logic

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetMaxStackSize in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated Feb 11, 2026
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