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Verse API reference page for the (InitialRotation:rotation).ApplyWorldRotationY extension

Makes a rotation by applying AngleRadians of left-handed rotation around the world +Y axis to InitialRotation.

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

(InitialRotation:rotation).ApplyWorldRotationY<public><native>(AngleRadians:float)<transacts>:rotation

Parameters

ApplyWorldRotationY takes the following parameters:

Name Type Description
InitialRotation rotation
AngleRadians float

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with ApplyWorldRotationY in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated Feb 11, 2026
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