Verse API reference page for the (InitialRotation:rotation).ApplyWorldRotationY extension
Makes a rotation by applying AngleRadians of left-handed rotation around the world +Y axis to InitialRotation.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(InitialRotation:rotation).ApplyWorldRotationY<public><native>(AngleRadians:float)<transacts>:rotation
Parameters
ApplyWorldRotationY takes the following parameters:
| Name | Type | Description |
|---|---|---|
InitialRotation |
rotation |
|
AngleRadians |
float |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with ApplyWorldRotationY in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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