Verse API reference page for the IsAlmostEqual function
Succeeds when each component of V1 and V2 are within AbsoluteTolerance of each other.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
IsAlmostEqual<public>(V1:vector3, V2:vector3, AbsoluteTolerance:float)<computes><decides>:void
Parameters
IsAlmostEqual takes the following parameters:
| Name | Type | Description |
|---|---|---|
V1 |
vector3 |
|
V2 |
vector3 |
|
AbsoluteTolerance |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with IsAlmostEqual in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how IsAlmostEqual behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
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