Verse API reference page for the (InitialRotation:rotation).UnrotateBy extension
Makes a rotation by composing the inverse of RotationToRemove from InitialRotation. such that InitialRotation = RotateBy(UnrotateBy(InitialRotation, RotationToRemove), RotationToRemove). This is equivalent to RotateBy(InitialRotation, InvertRotation(RotationToRemove))
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(InitialRotation:rotation).UnrotateBy<public><native>(RotationToRemove:rotation)<transacts>:rotation
Parameters
UnrotateBy takes the following parameters:
| Name | Type | Description |
|---|---|---|
InitialRotation |
rotation |
|
RotationToRemove |
rotation |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with UnrotateBy in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
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