Editable Properties in Verse
Creative devices in UEFN often come with a wide selection of user options that you can use to customize the way the device works. You can choose which player spawners belong to which team, what time of day it is, and even create custom classes and change the rules of the game.

Verse devices allow you to write your own Verse code to customize your game and affect the game world, but every time you change your code, you have to push your changes and test it again. Even small changes like adjusting the value of a number require recompiling.
Wouldn’t it be easier if you could change values on your Verse device without recompiling? Wouldn’t it be fun if you could customize your own user options? With the power editable properties, you can!
This guide shows how to make your Verse device more customizable by exposing editable properties that can be changed directly from the editor without modifying the Verse code.
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