5. Sub-Basement
5. Sub-Basement
Outside the holding room, the player should still feel danger, but have more room to explore. It should be clear where the player should go next. Using a HUD Message device you can let the player know to look for medication and other items while in this part of the game.
Outside the holding room, the player should still feel danger, but have more room to explore. It should be clear where the player should go next. Using a HUD Message device you can let the player know to look for medication and other items while in this part of the game.
The sub basement is an unfinished space where the kidnapper watches his captive. To enforce the feeling of being watched, different trash piles were selected and scattered about on the floor, and stacks of water bottles were placed next to the computer area.

There are few devices used to prompt the player to look for healing items and search the room. Item Spawners placed in the sub basement don’t immediately offer players items, instead the Item Spawners are used to spawn items later in the gameplay.
Devices Used:
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