MoveTo function
Moves the advanced_storm_beacon_device to the specified Position and Rotation over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will.
Verse using statement |
using { /Fortnite.com/Devices } |
MoveTo(Position:vector3, Rotation:rotation, OverTime:float)<suspends><reads><writes><allocates><no_rollback>:move_to_result
Parameters
MoveTo takes the following parameters:
| Name | Type | Description |
|---|---|---|
Position |
vector3 |
|
Rotation |
rotation |
|
OverTime |
float |
Attributes and Effects
The following attributes and effects determine how MoveTo behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
| Attribute | Meaning |
|---|
| Effect | Meaning |
|---|---|
suspends |
Indicates that the function is async. Creates an async context for the body of the function. |
reads |
This effect indicates that the same inputs may not always produce the same output. The behavior depends on factors external to the specified inputs, such as memory or the containing module version. |
writes |
This effect indicates that it may change values in memory. |
allocates |
This effect indicates that it may instantiate an object in memory. Allocating unique classes requires the allocates specifier. |
no_rollback |
This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified. |