billboard_device class
Used to display custom text messages on a billboard.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has functions, but no data members.
Functions
| Function Name | Description |
|---|---|
GetShowBorder |
Returns true if the device border is enabled. |
GetTextSize |
Returns the Text Size of the device Text. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
HideText |
Hides the billboard text. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
SetShowBorder |
Sets the visibility of the device border mesh. This also determines whether the device collision is enabled. |
SetText |
Sets the device Text. |
SetTextSize |
Sets the Text Size of the device Text. Clamped to range [8, 24]. |
ShowText |
Shows the billboard text. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |
UpdateDisplay |
Updates the device display to show the current Text. |