MoveTo function
Moves the creative_device to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Verse using statement |
using { /Fortnite.com/Devices } |
MoveTo<public>(Position:vector3, Rotation:rotation, OverTime:float)<suspends><reads><writes><allocates><no_rollback>:move_to_result
Parameters
MoveTo takes the following parameters:
| Name | Type | Description |
|---|---|---|
Position |
vector3 |
|
Rotation |
rotation |
|
OverTime |
float |
Attributes and Effects
The following attributes and effects determine how MoveTo behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
| Attribute | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
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