GetTransform function
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay.
Otherwise a runtime error will result.
Verse using statement |
using { /Fortnite.com/Devices } |
GetTransform()<reads><writes><allocates>:transform
Parameters
GetTransform does not take any parameters.
Attributes and Effects
The following attributes and effects determine how GetTransform behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
| Attribute | Meaning |
|---|
| Effect | Meaning |
|---|---|
reads |
This effect indicates that the same inputs may not always produce the same output. The behavior depends on factors external to the specified inputs, such as memory or the containing module version. |
writes |
This effect indicates that it may change values in memory. |
allocates |
This effect indicates that it may instantiate an object in memory. Allocating unique classes requires the allocates specifier. |