creature_spawner_device class
Used to spawn one or more waves of creatures of customizable types at selected time intervals.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
EliminatedEvent |
listenable(payload) |
Signaled when a creature is eliminated. Source is the agent that has eliminated the creature. If the creature was eliminated by a non-agent then Source is 'false'. Target is the creature that was eliminated. |
SpawnedEvent |
listenable(payload) |
Signaled when a creature is spawned. Sends the agent creature who was spawned. |
Functions
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