capture_item_spawner_device class
Spawns and tracks a single item as a game objective (e.g. flag).
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
ItemCapturedEvent |
listenable(payload) |
Signaled when spawned item is captured. Sends the agent that captured the item. |
ItemDroppedEvent |
listenable(payload) |
Signaled when spawned item is dropped. Sends the agent that dropped the item. |
ItemPickedUpEvent |
listenable(payload) |
Signaled when spawned item is picked up. Sends the agent that picked up the item. |
ItemReturnedEvent |
listenable(payload) |
Signaled when spawned item is returned. Sends the agent that returned the item. |
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