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Verse API reference page for the animated_mesh_device class

Used to select, spawn, and configure a skeletal mesh to play a specific animation.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Pause Pauses playback of the animation.
Play Starts or resumes playback of the animation.
PlayReverse Starts or resumes reverse playback of the animation.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Last updated May 14, 2026
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    • | [`creative_object`
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    • | [`GetGlobalTransform`
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    Related topics
    • Animated Mesh Device Devices
    • Animated Mesh Device Devices
    • Character Device Devices
    • Character Device Devices
    • Creative Device Base Devices

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    Related topics

    • Animated Mesh Device
    • Animated Mesh Device
    • Character Device
    • Character Device
    • Creative Device Base
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