Verse API reference page for the bank_vault_interface interface
Verse using statement |
using { /Fortnite.com/Devices } |
Exposed Interfaces
This interface exposes the following interfaces:
| Name | Description |
|---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This interface has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
StartSequenceEvent |
listenable(payload) |
Triggers when the vault sequence is started by a player or event. * Sends the agent that triggered this event, if applicable. |
OpenEvent |
listenable(payload) |
Triggers when the vault is opened either by the destruction of its weakpoints or by an event. * Sends the last agent that damaged a weakpoint or the agent that started the sequence if no external damage was done or none if the sequence was triggered by a function. |
ActivateWeakpointEvent |
listenable(payload) |
Triggers when a weakpoint is activated. The weakpoint will begin to glow, but does not become vulnerable until a subsequent WeakpointVulnerableEvent. * Sends the agent that activated the vault or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation. |
WeakpointVulnerableEvent |
listenable(payload) |
Triggers when a weakpoint becomes vulnerable. * Sends the agent that activated the vault or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation. |
DestroyWeakpointEvent |
listenable(payload) |
Triggers when a weakpoint is destroyed. * Sends the last agent that damaged the weakpoint or the agent that started the sequence if no external damage was done or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation. |
RequireThermite |
?logic |
Whether the player needs thermite when interacting with the door to start the vault opening sequence. |
WeakpointDamagePerSecond |
?float |
Damage dealt to the active weakpoint each second. Negative numbers heal the weakpoint. Weakpoints can only be damaged while the vault sequence is active. |
WeakpointTakesExternalDamage |
?logic |
Whether the weakpoint takes damage from weapons and items while vault sequence is active. |
MaxWeakpointHealth |
?float |
The max health of this device's weakpoints. |
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.