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Verse API reference page for the barrier_device class

Creates an impenetrable zone that can block agent movement and weapon fire.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
AddToIgnoreList Adds the specified agent to a list of additional agents that the Barrier should ignore. This list is in addition to the Ignore Team and Ignore Class options. Note: Has no effect on bullets.
Disable Disables this device.
Enable Enables this device.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
RemoveAllFromIgnoreList Removes all agents from the ignore list. Agents will still be ignored if they are on an ignored team or of an ignored class.
RemoveFromIgnoreList Removes the specified agent from the ignore list. The agent will still be ignored if they are on an ignored team or of an ignored class.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`AddToIgnoreList`
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    • | [`Enable`
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    Related topics
    • Barrier Device Devices
    • Barrier Device Devices
    • Player Checkpoint Device Devices
    • Player Checkpoint Device Devices
    • Explosive Device Devices

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    Related topics

    • Barrier Device
    • Barrier Device
    • Player Checkpoint Device
    • Player Checkpoint Device
    • Explosive Device
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