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Verse API › Devices · Up to Verse API · Devices · 335 of 1121 in Devices
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Verse API reference page for the explosive_device class

Hazard which deals damage in a radius around it when destroyed or triggered.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ExplodedEvent listenable(payload) Signaled when this device explodes. Sends the agent that caused the explosion.

Functions

Function Name Description
Explode Triggers this device to explode. Passes Agent as the instigator of the resulting ExplodedEvent.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
Hide Hides this device from the world.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Reset Resets this device.
SetGlobalTransform Sets the global transform of this object.
Show Shows this device in the world.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
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    Related topics
    • Collectible Object Device Devices
    • Collectible Object Device Devices
    • Creative Device Base Devices
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    • Effect Volume Device Devices

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    Related topics

    • Collectible Object Device
    • Collectible Object Device
    • Creative Device Base
    • Effect Volume Device
    • Creative Device Base
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