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Verse API reference page for the bouncer_device class

Used to create a bouncer that can launch players, vehicles, and more into the air with optional effects.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
BouncedEvent listenable(payload) Signaled when the condition in the On Bounced Trigger option is met and someone or something is launched. * Sends the agent that bounced. If a vehicle bounced, sends the driver. If a projectile bounced, sends its instigator. * Sends false if something else bounced, including a vehicle with no driver
HealStartEvent listenable(payload) Signaled when the heal effect starts for an agent.
HealStopEvent listenable(payload) Signaled when the heal effect stops for an agent.

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    Last updated May 14, 2026
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    Related topics
    • Bouncer Device Devices
    • Bouncer Device Devices
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    • Ball Spawner Device Spawning
    • Base Item Spawner Device Spawning

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    Related topics

    • Bouncer Device
    • Bouncer Device
    • Ball Spawner Device
    • Ball Spawner Device
    • Base Item Spawner Device
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