Verse API reference page for the campfire_device class
Used to place a campfire in the world that an agent can use to heal themselves.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentEntersEffectAreaEvent |
listenable(payload) |
Signaled when an agent enters the area of effect for this device. Sends the entering agent. |
AgentExitsEffectAreaEvent |
listenable(payload) |
Signaled when an agent exits the area of effect for this device. Sends the exiting agent. |
AgentPulsedEvent |
listenable(payload) |
Signaled when an agent is affected by a pulse generated by this device. Sends the affected agent. |
CampfirePulseEvent |
listenable(payload) |
Signaled when this device generates a pulse. |
DisabledEvent |
listenable(payload) |
Signaled when this device is disabled. |
EnabledEvent |
listenable(payload) |
Signaled when this device is enabled. |
ExtinguishedEvent |
listenable(payload) |
Signaled when this device is extinguished by an agent. Sends the extinguishing agent. |
LitEvent |
listenable(payload) |
Signaled when this device is lit by an agent. Sends the lighting agent. |
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