Verse API reference page for the creature_manager_device class
Used to customize one creature type at a time. Place multiple creature_manager_devices for each type of creature on your island.
Changing properties will respect the Affected Creatures property of the
device. If Affected Creatures is set to New Pawns Only, only new spawns will
get the changed property values. If set to New and Existing Pawns, all creatures
spawned from this device and new ones will have the new properties.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AllowWeaponKnockback |
?logic |
Determines if the selected Creature type can be knocked back by weapon impacts. |
DamageToEnvironment |
??float |
If a value is given, the DamageToEnvironment value of the creature is overridden. If an override is not specified, the default DamageToEnvironment of the creature is used. This value is clamped between 0 and 500. |
DamageToPlayer |
??float |
If a value is given, the DamageToPlayer value of the creature is overridden. If an override is not specified, the default DamageToPlayer of the creature is used. This value is clamped between 0 and 500. |
MatchingCreatureTypeEliminatedEvent |
listenable(payload) |
Signaled when a creature of the selected Creature Type is eliminated. Sends the agent that eliminated the creature. |
MaxHealth |
??int |
If set, the health value of the creature is overridden. If an override is not specified, the default Health of the creature is used. This value is clamped between 1 and 10000. |
MovementSpeed |
??float |
If a value is given, the SpeedMultiplier value is applied to the default speed of the creature. If an override is not specified, the creature moves at its default speed. This value is clamped between 0.0 and 2.0. |
Score |
??int |
If a value is given, the Score value of the creature is overridden. If an override is not specified, the default Score of the creature is used. This value is clamped between 0 and 100. |
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