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Verse API reference page for the creature_manager_device class

Used to customize one creature type at a time. Place multiple creature_manager_devices for each type of creature on your island. Changing properties will respect the Affected Creatures property of the device. If Affected Creatures is set to New Pawns Only, only new spawns will get the changed property values. If set to New and Existing Pawns, all creatures spawned from this device and new ones will have the new properties.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AllowWeaponKnockback ?logic Determines if the selected Creature type can be knocked back by weapon impacts.
DamageToEnvironment ??float If a value is given, the DamageToEnvironment value of the creature is overridden. If an override is not specified, the default DamageToEnvironment of the creature is used. This value is clamped between 0 and 500.
DamageToPlayer ??float If a value is given, the DamageToPlayer value of the creature is overridden. If an override is not specified, the default DamageToPlayer of the creature is used. This value is clamped between 0 and 500.
MatchingCreatureTypeEliminatedEvent listenable(payload) Signaled when a creature of the selected Creature Type is eliminated. Sends the agent that eliminated the creature.
MaxHealth ??int If set, the health value of the creature is overridden. If an override is not specified, the default Health of the creature is used. This value is clamped between 1 and 10000.
MovementSpeed ??float If a value is given, the SpeedMultiplier value is applied to the default speed of the creature. If an override is not specified, the creature moves at its default speed. This value is clamped between 0.0 and 2.0.
Score ??int If a value is given, the Score value of the creature is overridden. If an override is not specified, the default Score of the creature is used. This value is clamped between 0 and 100.

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    Last updated May 14, 2026
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