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Verse API reference page for the gameplay_camera_orbit_device class

Used to update the camera's viewpoint to follow the target and be rotated manually.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
gameplay_camera_device Used to update the camera's current viewpoint and rotation based on current camera mode.

Members

This class has functions, but no data members.

Functions

Function Name Description
AddTo Adds the camera to the Agent's camera stack and pushes it to be the active camera.
AddToAll Adds the camera to all Agents camera stacks and pushes it to be the active camera.
Disable Disables this device.
Enable Enables this device.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
RemoveFrom Removes the camera from the Agent's camera stack and pops from being the active camera replacing it with the next one in the stack.
RemoveFromAll Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated Jun 7, 2026
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    Next up
    • | [`creative_object`
    • | [`creative_device_base`
    • | [`gameplay_camera_device`
    • | [`AddTo`
    • | [`AddToAll`
    • | [`Disable`
    Related topics
    • Gameplay Camera Orbit Device Cinematics
    • Gameplay Camera First Person Device Cinematics
    • Gameplay Camera Fixed Angle Device Cinematics
    • Gameplay Camera Fixed Angle Device Cinematics
    • Gameplay Camera Fixed Point Device Cinematics

    Related

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    Related topics

    • Gameplay Camera Orbit Device
    • Gameplay Camera Device
    • Gameplay Camera First Person Device
    • Gameplay Camera Fixed Angle Device
    • Gameplay Camera Fixed Angle Device
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