Verse API reference page for the hive_stash_device class
A strange organic object that may have something or someone inside of it.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
healthful |
Implemented by Fortnite objects that have health state and can be eliminated. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
CanBeDamaged |
?logic |
Whether the hive stash can be damaged. * true by default. |
CanDropItems |
?logic |
Whether the hive stash drops items when opened. This can happen in addition to an agent being rescued. * true by default. |
HiveStashStyle |
?hive_stash_style |
Determines what players can see inside the hive stash, as well as its interaction text. This does not affect what comes out of the hive stash when it opens. See SetLinkedSpawner and SetLinkedSpawnerFromAgent for more information. * Empty shows nothing and says Break Open. * Loot shows a chest and says Break Open. * Trapped shows a floating character and says Rescue. |
InteractTextOverride |
?message |
If set, this overrides the text shown when interacting while the hive stash is closed. |
OpenEvent |
listenable(payload) |
Triggers whenever the hive stash is opened, returning the instigating agent if applicable. |
RescueAnimationEndEvent |
listenable(payload) |
Triggers when the rescue animation ends. * Returns the rescued agent. |
RescueEvent |
listenable(payload) |
Triggers whenever an agent is rescued, either by the hive stash opening with a linked spawner, or by calling RescueAgent while the hive stash is closed. * Returns the rescued agent. |
ShouldKeepLinkOnReset |
?logic |
Whether to keep or clear a spawner link when Reset is called. Links can always be cleared with ClearSpawnerLink. * true by default. |
ShouldPlayRescuedAnimation |
?logic |
Whether an agent spawned from registered data or teleported by FreeAgent plays a short animation to get them off the hive stash. * The animation may not work properly on skeletons other than the average player skeleton. * true by default. |
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