Verse API reference page for the physics_tree_device class
Physics tree that can be chopped down, and damage players, vehicles, creatures, and structures.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
prop_spawner_base_device |
Base class for devices that spawn a prop object. |
physics_object_base_device |
Base class for various physics-based gameplay elements (e.g. boulders/trees). |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
LogDestroyedEvent |
listenable(payload) |
Signaled when the log created by a tree is destroyed. |
StumpDestroyedEvent |
listenable(payload) |
Signaled when the stump created by a tree is destroyed. |
TreeKnockedDownEvent |
listenable(payload) |
Signaled when a tree has taken enough damage to be knocked down. |
TreeSpawnedEvent |
listenable(payload) |
Signaled when a tree is spawned. |
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