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Verse API reference page for the physics_tree_device class

Physics tree that can be chopped down, and damage players, vehicles, creatures, and structures.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
prop_spawner_base_device Base class for devices that spawn a prop object.
physics_object_base_device Base class for various physics-based gameplay elements (e.g. boulders/trees).

Members

This class has both data members and functions.

Data

Data Member Name Type Description
LogDestroyedEvent listenable(payload) Signaled when the log created by a tree is destroyed.
StumpDestroyedEvent listenable(payload) Signaled when the stump created by a tree is destroyed.
TreeKnockedDownEvent listenable(payload) Signaled when a tree has taken enough damage to be knocked down.
TreeSpawnedEvent listenable(payload) Signaled when a tree is spawned.

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`prop_spawner_base_device`
    • | [`physics_object_base_device`
    • | [`DestroyAllSpawnedObjects`
    • | [`DestroyLog`
    Related topics
    • Physics Boulder Device Devices
    • Physics Boulder Device Devices
    • Explosive Device Devices
    • Gameplay Controls Device Devices
    • Gameplay Controls Device Devices

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    Related topics

    • Physics Object Base Device
    • Physics Boulder Device
    • Physics Boulder Device
    • Explosive Device
    • Gameplay Controls Device
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