Verse API reference page for the player_counter_device class
Used to track and react to how many players are in a particular area, and optionally display that information in game.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
CountedEvent |
listenable(payload) |
Signaled when a valid player enters the zone and is counted. The frequency of evaluation against the Target Player Count can be controlled through the device settings. Sends the agent that is now being counted. |
CountFailsEvent |
listenable(payload) |
Signaled when the player count does not match Target Player Count. The frequency of evaluation against Target Player Count can be controlled through the device settings. |
CountSucceedsEvent |
listenable(payload) |
Signaled when the player count matches Target Player Count. The frequency of evaluation against Target Player Count can be controlled through the device settings. |
RemovedEvent |
listenable(payload) |
Signaled when a player is no longer counted by this device, such as when they leave the zone, leave the game, or are assigned to a different team or class. Sends the agent that is no longer being counted. |
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