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Verse API › Devices · Up to Verse API · Devices · 673 of 1121 in Devices
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Verse API reference page for the powerup_device class

Base class for various powerup devices offering common events like ItemPickedUpEvent.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ItemPickedUpEvent listenable(payload) Signaled when the powerup is picked up by an agent. Sends the agent that picked up the powerup.

Functions

Function Name Description
Despawn Despawns this powerup from the experience.
GetDuration Returns the Duration that this powerup will be active for on any player it is applied to.
GetGlobalTransform Gets the global transform of this object.
GetRemainingTime If the Agent has the effect applied to them, this will return the remaining time the effect has. Returns -1.0 if the effect has an infinite duration. Returns 0.0 if the Agent does not have the effect applied.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
HasEffect Returns the Agent has the powerup's effect (or another of the same type) applied to them.
IsSpawned Succeeds if the powerup is currently spawned.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Pickup Grants this powerup to Agent.
Pickup Grants this powerup without an agent reference. Requires Apply To set to All Players.
SetDuration Updates the Duration for this powerup, clamped to the Min and Max defined in the device. Will not apply to any currently applied effects.
SetGlobalTransform Sets the global transform of this object.
Spawn Spawns the powerup into the experience so users can interact with it.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`Despawn`
    • | [`GetDuration`
    • | [`GetGlobalTransform`
    • | [`GetRemainingTime`
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