Verse API reference page for the vehicle_spawner_drivable_reboot_van_device class
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
vehicle_spawner_device |
Base class for various specialized vehicle spawners which allow specific vehicle types to be spawned and configured with specialized options. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
reboot_van_interface |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentEntersVehicleEvent |
listenable(payload) |
Signaled when an agent enters the vehicle. Sends the agent that entered the vehicle. |
AgentExitsVehicleEvent |
listenable(payload) |
Signaled when an agent exits the vehicle. Sends the agent that exited the vehicle. |
CanPurchaseRebootCard |
?logic |
Determines if players can purchase an eliminated player's reboot card. |
DecayRateMultiplier |
??float |
Multiplier on the decay rate of reboot progress. Clamped between 0.1 and 2.0. * Only used if RebootProgressDecay is set to Custom Decay. |
DestroyedEvent |
listenable(payload) |
Signaled when a vehicle is destroyed. |
PurchaseRebootCardOptions |
??reboot_card_purchase_options |
Purchase reboot card options. * Only used if CanPurchaseRebootCard is true. |
RebootCardPurchaseEvent |
listenable(payload) |
Triggers when a player purchases a Reboot Card. * agent is the player that purchased the Reboot Card. |
RebootEvent |
listenable(payload) |
Triggers when Reboot Van has finished rebooting a set of players. * agentis the player that started the reboot. |
RebootProgressDecay |
?reboot_progress_decay_behavior |
How quickly reboot progress decays when nobody is interacting with the Reboot Van. Custom Decay - Set a custom multiplier on the decay rate. Instant Reset - Instantly reset progress to zero. Battle Royale - Use Battle Royale's decay rate. |
RechargeCompleteEvent |
listenable(payload) |
Triggers when Reboot Van has finished recharging. * agent is the last interacting player. |
RechargeTimer |
?float |
The remaining time (in seconds) on the recharge timer. Clamped between 0.0 and 3600.0. * If there is no active timer, getting returns 0.0. * If there is no active timer, setting does nothing. |
RechargeTimerLength |
?float |
The length of the recharge timer in seconds, regardless of the timer's current state. Clamped between 0.0 and 3600.0. |
ReviveCompleteEvent |
listenable(payload) |
Triggers when Reboot Van has finished reviving a player from DBNO. * agent is the player that was just revived. |
SpawnedEvent |
listenable(payload) |
Signaled when a vehicle is spawned or respawned by this device. Sends the fort_vehicle who was spawned. |
Vehicle |
??fort_vehicle |
The fort_vehicle currently associated with this spawner, if one exists. |
VehicleDestroyedEvent |
listenable(payload) |
Signaled when a vehicle is destroyed. Deprecated, use DestroyedEvent instead. |
VehicleSpawnedEvent |
listenable(payload) |
Signaled when a vehicle is spawned or respawned by this device. Deprecated, use SpawnedEvent instead. |
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