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Verse API reference page for the vfx_creator_device class

Used to create and customize your own visual effects. This is more flexible than the vfx_spawner_device, which gives you a selection of pre-made visual effects to choose from but limits how much you can customize or change those effects.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
Begin Starts playing the effect.
Begin Starts the effect at Agent's location. This option is only valid if Stick to Player is enabled.
BeginForAll Starts the effect at every agent's location. This option is only valid if Stick to Player is enabled.
Disable Disables this device.
Enable Enables this device.
End Ends playing the effect.
End Ends the effect at Agent's location. This option is only valid if Stick to Player is enabled.
EndForAll Ends the effect at every agent's locations. This option is only valid if Stick to Player is enabled.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Remove Removes the effect from Agent and continues playing at the device location. This option is only valid if Stick to Player is enabled.
RemoveFromAll Removes the effect for every agent and continues playing at the device location. This option is only valid if Stick to Player is enabled.
SetGlobalTransform Sets the global transform of this object.
SpawnAt Spawns the effect at Agent's location. This option is only valid if Stick to Player is enabled.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
Toggle Toggles between Begin and End.
Toggle Toggles between Begin and End.
ToggleEnabled Toggles between Enable and Disable.
ToggleForAll Toggles between BeginForAll and EndForAll.
TogglePause Pauses the effect if the effect is running. If the effect is paused, unpauses the effect. Pausing an effect causes the effect to freeze in place.
TogglePause Pauses the effect at Agent's locations if it is playing, or resumes the effect if it is paused. When paused the effect freezes in place.
TogglePauseForAll Pauses the effect at every agent's locations if it is playing, or resumes the effect if it is paused. When paused the effect freezes in place.

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`Begin`
    • | [`Begin`
    • | [`BeginForAll`
    • | [`Disable`
    Related topics
    • Vfx Creator Device Materials/Vfx
    • Vfx Spawner Device Materials/Vfx
    • Class Designer Device Devices
    • Class Designer Device Devices
    • Character Device Devices

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    Related topics

    • Vfx Creator Device
    • Vfx Spawner Device
    • Class Designer Device
    • Class Designer Device
    • Character Device
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