Verse API reference page for the (Player:player).SetConversationTarget extension
Sets the persona the player will attempt to prompt when they use the relevant hotkey. The persona must be in the voice channel with the player in order for the player to be able to successfully prompt.
Verse using statement |
using { /UnrealEngine.com/Conversations } |
(Player:player).SetConversationTarget<public><native>(Persona:persona_component, Channel:voice_channel(member_info) where member_info:has_voice_member_info)<transacts>:void
Parameters
SetConversationTarget takes the following parameters:
| Name | Type | Description |
|---|---|---|
Player |
player |
|
Persona |
persona_component |
|
Channel |
voice_channel(member_info) |
|
member_info |
has_voice_member_info |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with SetConversationTarget in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Attributes
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