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Verse API reference page for the Drop function

Removes the item from its inventory and places it in the simulation world. Works on orphaned items i.e. outside the world or any inventory. Fails if the item is already a pickup. The transform of the item will not be altered except to unparent it from any inventory.

Verse using statement using { /UnrealEngine.com/Itemization }

Drop<public><native>()<transacts><decides>:void

Parameters

Drop does not take any parameters.

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with Drop in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated May 14, 2026
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    Related topics
    • drop Scene Graph
    • pickup Scene Graph
    • pickup Scene Graph
    • Item Dial A Drop Items
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    • drop
    • pickup
    • pickup
    • Item Dial A Drop
    • Remove Item Result
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