Verse API reference page for the Equip function
Attempts to equip this item within the inventory it is currently in. Fails if not in an inventory or if equip_item_query_event contains any errors after querying.
Verse using statement |
using { /UnrealEngine.com/Itemization } |
Equip<public><final><native>()<transacts>:result(success_type,error_type)
Parameters
Equip does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with Equip in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
final |
You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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