Verse API reference page for the (InitialRotation:rotation).ApplyLocalRotationZ extension
Makes a rotation by applying AngleRadians of left-handed rotation around the local +Z axis to InitialRotation.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(InitialRotation:rotation).ApplyLocalRotationZ<public>(AngleRadians:float)<transacts>:rotation
Parameters
ApplyLocalRotationZ takes the following parameters:
| Name | Type | Description |
|---|---|---|
InitialRotation |
rotation |
|
AngleRadians |
float |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with ApplyLocalRotationZ in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.