VerseIsland
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Sign in
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Verse API › Scene Graph · Up to Verse API · Scene Graph · 94 of 192 in Scene Graph
Browse Verse API

Verse API reference page for the OnAddedToScene function

Called when the component is added to the scene by parenting it under the simulation entity or another entity already in the scene.

  • Querying for components in the scene is valid after this phase completes.
Verse using statement using { /Verse.org/SceneGraph }

OnAddedToScene<protected><native><native_callable>()<transacts><no_rollback>:void

Parameters

OnAddedToScene does not take any parameters.

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with OnAddedToScene in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
protected The identifier is only accessible in the current class and any subtypes. You can use this on classes, interfaces, structs, enums, non-module methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn’t propagate to subclasses and so you don’t need to add it to a definition when overriding a method that has this specifier.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated May 14, 2026
    Keep exploring
    More in Scene Graph · 94 of 192
    Prev
    issimulating
    Next
    onbeginsimulation
    Browse all files in this folder (A–Z)
    Next up
    • ### Specifiers
    Related topics
    • onaddedtoscene Scene Graph
    • onremovingfromscene Scene Graph
    • onbeginsimulation Scene Graph
    • isinscene Scene Graph
    • Sub Machine Gun Mesh Weapons

    Related

    Open in graph →

    Related topics

    • onaddedtoscene
    • onremovingfromscene
    • onbeginsimulation
    • isinscene
    • Sub Machine Gun Mesh
    VerseIsland · an archipelago of Verse & UEFN knowledge
    Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.